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So I've started porting a game that has been made with RPG Maker VX Ace from what i can tell. I now ran into a crash related to Input.press?()
Now I know that VX Ace has switched to symbols for butto…
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I kinda forgot to add that when doing the RGSS3 Audio work. The fade-in progresses over one second, and the volume doesn't rise linearly, but by square-ly:
float fadeVolume = prog*prog; // with prog…
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When you get items, avatars appear in the message window.
Like this:
![image](http://i.imgur.com/X03mE9X.png)
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https://github.com/taroxd/RGSS/tree/master/RGSS3
难道是VA自带脚本的一个备份?╰( ̄▽ ̄)╮
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I am thinking of writing a plugin for Yanfly's FTB Battle Option that utilizes its AP model but maintains the speed/initiative of the default system, with a twist.
Like FTB, actors will be able to ta…
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Manually updating links is just too tedious, since I realized I have over 300 scripts.
Going to do an XML dump and then just regex the thing and import everything...
But will need to test that it doe…
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A few times now I have run into issues where the way the game initializes a new game causes certain method calls to repeat until the new game completes loading. I am assuming this is happening more th…
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I just attempted to follow your instructions regarding the use of `load_data` with the patch, and everything is as you describe. Except, the *.txt files contents arent being read correctly. In one cas…
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This small bit of code is the basis for the idea I have for using custom enemies as traps and simply using the level system, along with Parameter Tables, to scale them to need.
I intend to expand thi…
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I was using this script just fine, until recently. I ran into an issue where `@item_charges` stopped getting defined before its use in `consume_charges` on line 314. http://grimoirecastle.wordpress.co…