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My steps are as follows:
>Load mmd model
>generate meta rig
>link rig to model with respect to rigify
>add physics
For some reason, it ends up looking like this:
![Screenshot (385)](https://…
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It would be nice if you could use the rigify to MMD feature to be able to convert a rigify model to a PMX model and be able to export it using MMDTools. (using the Model: Export in MMDTools)
You woul…
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I have imported a model from Koikatsu to Blender and converted the bones to Rigify. When I try to use this add-on, it keeps giving me the same error.
```
~~~~~~~~~~~START~~~~~~~~~~~~
skeleton i…
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Testing your addon (again) and get errors on new animals rigs, to recreate get my file and try to press Prepare rig for Godot on any animal.
https://drive.google.com/file/d/1X2mJvyYS9I7mOknQqWPvUroMp…
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Hi, quite often when we want to retarget an iClone anim onto the rigified version, the pipeline addon says "No Current Character!", because we're not in the exact same scene that the fbx from CC4 was …
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1. Import character from .fbx file previously exported from blender to Unity
2. Rigify it
3. Parent other armature to rigified character
4. Try to export animation
5. Export fails
Example/Use c…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…