-
* allow for a user to map a dataref `[buffer~ foo]` to a soundfile and also show what is mapped (rnbo.remote does it, `data_ref/foo`)
* stretch goals (requires runner updates):
* list files availa…
-
Hi everyone,
I'm having an issue sharing my custom Unity audio plugin with my team. Everything works fine on my computer: when I import the RNBO types and my custom packages into Unity it makes all…
-
When using loop mode with groove~, there is a pause equal to loop duration between repetitions.
To reproduce the behavior, set groove~ to loop in the RNBO patch
![image](https://github.com/ceamm…
-
https://github.com/Cycling74/rnbo-runner-panel/assets/65796/a4702690-3ab1-4317-9aeb-ea5f32a3ffb7
x37v updated
3 months ago
-
Hi all, I am trying to get the current value of a parameter called "FzeroCompare" but no output was given in the Debug.Log
So I tried making a simpler parameter, and tried a simple counter called "te…
-
I have the latest Max 8.6.2 with RNBO 1.2.6
I have a very basic sampler patch using buffer and a groove to play it.
I'd like to operate it by messages and bangs but after thorough testing and de…
-
I seem to be unable to turn my RNBO patch into a Metasounds node despite following all the steps laid out in the docs:
-export RNBO patch to C++ source code
-create Plugins folder inside Unreal En…
-
Below are the list of sources (outside of the US) that we are currently aware of. If you know a source that is not on this list, please file an [issue](https://github.com/covidatlas/coronadatascraper/…
-
After building an android build of the plugin on macOS, and then building a Quest game on macOS that includes that plugin, a user reports that the plugin works on Quest, loaded either as a "custom fil…
-
Currently the graph coordinates are only persistent during a session and not recalled when reloading the page. Would be great to find a way to persist them by also making it specific to a runner insta…
fde31 updated
4 months ago