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Its common to use single conditional statements + returns to act as guards/short circuits in code:
```lua
function foo(a, b, c)
if a == "foo" then return true end
if a == "bar" then return…
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I notice when printing a table of its own, has a triple ..., I assume to refer as a cyclic table reference.
eg:
```lua
local t = {}
t[1] = t
print(t)
```
```
{
[1] = {
[1] = {
…
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i run stateye and literally nothing happens. I'm using the latest version , Roblox Windows version and i also tried running it with a config file in the same folder.
thread 'main' panicked at 'Fai…
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Replication: `applejuicecli --install player asdf`
```
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error("missing field `clientVersionUpload`", line: 1, column: 125)', …
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Hi, I am currently doing some experiments with integrating the `smol` async runtime, `async` mlua feature, and letting users spawn and manage threads in user code. After some fiddling with lifetimes t…
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When I attempt to serialize multiple places asynchronously, I hit these result expect calls:
https://github.com/filiptibell/lune/blob/main/src/roblox/instance/mod.rs#L221
https://github.com/fili…
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when i open a project in roblox studio, stateye crashes.
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One of our tests is currently causing SIGSEGV using `mlua` version `0.9.0` (full release) when using `Variadic`, even though we are not using `unsafe` anywhere in our codebase:
https://github.com/f…
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Hello! The `__eq` metamethod does not work, at all.
Sample code:
```lua
local t = setmetatable({}, {
__eq = function()
return true
end,
})
print(t == {}) -- should print tr…
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While investigating filiptibell/lune#69, I found that the current usage of `UniqueId::now` in `SerializerState::fallback_default_value` can cause `UniqueId` collisions. This occurs when multiple insta…