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When a user joins a room Synapse needs to decide what presence updates to send out. For local users joining a room we need to send a presence update to all users in the room, for remote users joining …
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Profanity (in contrast to all the other clients I've tried) responds to a MUC presence stanza telling it that it has joined a room, like
```
chat
sha1-hash-of-image_202081
kousu
```
Gajim…
kousu updated
3 months ago
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### Has the question been asked before?
- [X] I have searched the existing issues
### Question
First of all, thank you very much for the good work you did here. Excellent library.
I use the libr…
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Similar to using `presence.leaveClient` to remove a client from a presence, we should have a way to detach a client from a channel. Something like `channel.detachClient(client123)`.
Use Case: In a c…
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In the method mentioned below, the presence of XMPPRoomOccupantMemoryStorageObject is not updated when the occupant leaves the chat room (i,e when the presence type is "unavailable")
Class: XMPPRoomM…
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### Description
Hi
So, I have two sequences which I initialize in the object o_nettlepad, then I set both of them to specific frame. I use these sequences for my GUI system by setting them to specif…
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Room is the entity aimed to communicate players playing process
as a feature it contains:
- room table with some info like title , creator, state
- room players table, which bind together room and …
phomm updated
4 months ago
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For any feature request you can open a new discussion here:
https://github.com/Clooos/Bubble-Card/discussions/categories/feature-requests
For any question you can open a new discussion here:
…
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I'm joining a room like this:
```c++
auto room = xmpp->getMucManager()->addRoom("test@xxx.xxx");
room->setNickName("FooBar");
room->setPassword("fooBar");
room->join();
```
however it is no…
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https://buildkite.com/matrix-dot-org/synapse/builds/17486#85332ac3-b97d-4d2c-a60a-5da648f69fb1