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Hi, I followed the same steps as given in the user guide to compile the code but got this error.
![issue1](https://github.com/user-attachments/assets/5f1e11ad-a4ac-4b7c-b056-a48b84ff82f5)
please…
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In Unity URP (Universal Render Pipeline) we use the following standard:
Metallic in RGB + Smoothness in Alpha Channel
Smoothness is Roughness inverted, so it would be nice to have an option to inv…
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Check if a material has a metallics or roughness set to them and if its a image if it is atlas those as well as i have to manually make them for now which is lets just say less than ideal
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Hi team!
I'm trying to extract some data from [the objaverse dataset](https://objaverse.allenai.org/), seems that some of those models contains a `metallicRoughnessTexture` with a single channel.
…
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**What**
As a user I would like to have a time-dependent subgrid and profile.
**Why**
The backwatercurves can be different for example for winter/summer (due to roughness)
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We want to support Standard (Roughness setup) material.
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A new nitrogen fixation temperature equation has been added to CLM6 https://github.com/ESCOMP/CTSM/pull/2869. This has substantial implications for other processes and likely influences survivability …
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### Translation:
When selecting the entire text box and pressing **Ctrl+C** to copy, if you paste while inputting text, it will copy and produce code such as:
```json
{
"type": "excalidraw/clipboa…
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See comments in #31. It's worth the community having a discussion about recommended practice when the thickness of a slab is not much greater than its roughness.
- when roughness is large is micros…
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Many other renderers that use PBR look to work on a Metallic and Roughness workflow, i feel adding this to Sparky could be useful for people coming from these engines along with many assets being made…