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I'm on it
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Thank you for your great word, and recently I have been running Part 1: To solve DeiVG using DeiSAM: I encountered some file missing issues, the exact file path is as follows: 'data/visual_genome/by-i…
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The wlroots scene API seems to have stabilized, so we need to figure out how we want to map the various components that we have to nodes in the scene graph.
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Hi guys! Congratulations for this great work and thanks for making the code available.
I ran the evaluation scripts and didn't have any problems with the execution, however I would like to know if …
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Reduce the complexity of the scene graph. It causes major FPS loss on big levels. JME 3.0 "recurses into the scene graph 3 times every frame". So even when nothing happens and looking in the darkness.…
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Thank you for your novel work. However, I am interested in the details of scene graph construction. Could you release the code and more implementation details about how to construct scene graphs?
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I want to be able to create graphs that are then saved as part of a scene or prefab. With `BaseGraph` inheriting `ScriptableObject`, that makes it difficult. `ScriptableObjects` *can* be saved as part…
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SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
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```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
-
```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…