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1,Environment and platform:
43mcu,ubuntu,software,safari
2,Reproduce step
1,pub 720p simulcast stream with h264
options = {
audio : true,
video : [
{rid: 'h', active: true, scaleResolutionDownB…
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Do you use SDP munging (i.e. modification of the SDP between createOffer/createAnswer and setLocalDescription) to...
- simulcast
- simulcast (sdp munging gives me SSRCs)
- VP9 SVC
- stereo playout…
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When working with H264 simulcast we have noticed that on stream 0 simulcast client receives huge number of PLIs in very short time even if there is no other participants.
![image](https://user-imag…
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Hi,
I had a query regarding simulcast mode, will the framework adjusts the bit rate according to various receivers bandwidth limitations or we have to do it manually ?
Thank you.
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### Package version
3.0.0-pre.7
### Environment
```markdown
* OS:Ubuntu 22.04
* Unity version: 2022.3.3f1
```
### Steps To Reproduce
I'm repeating the test of https://github.com/Unity-Technolog…
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When screen sharing is performed in the Android simulcast environment, the screen frame does not appear normally. It is transmitted as if it was the screen that appeared at the beginning of the shared…
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Hi,
I had a query regarding simulcast mode, will the framework adjusts the bit rate according to various receivers bandwidth limitations or we have to do it manually ?
Thank you.
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Hi , sorry to trouble you again. The problem is when I enable simulcast like this :
NSMutableArray *codecs = [[NSMutableArray alloc] initWithCapacity:3];
[codecs addObject…
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Now PC and Android already support simulcast streams publish. But I found that the function was not supportted on IOS platform. Could you help me.
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This issue is aimed at defining the initial scenario which will be tested.
This diagram below shows the scenario:
[GDoc diagram link](https://docs.google.com/presentation/d/1s2V2Y2kP6GLl0h9HSBVp…