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When the hand being instantiated twice (for no reason), because i'm having that problem. The hand object is being spawned twice, but the previous one is not responsive, so it's going to be this weird …
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When importing a .gltf file with the importer, the object is correctly imported into Unity.
The different textures are all set correctly (currently these are the base map (Albedo (RGB)), Normal Map…
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### Is your feature request related to a problem? Please describe.
In the past week I've seen a few users ask if there is a way to T-Pose an avatar when it is not equipped to help with editing said a…
ghost updated
6 months ago
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タイトルのとおりです。素体の服が複数のSMRに別れてる場合一つにしたいです。
例:みずきちゃんのベルトと服が別れてるが一つのモジュールでも適当
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アバター内にある何らかのSMRのアクティブ状態を変えるたびにプレビューが動いたり止まったりする感じです
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People are moving ahead with facial animation, so it's better to push this out into its own issue rather than cluttering up #3.
To start with, we're looking for:
- Happy reaction face
- Angry reactio…
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### Describe the bug?
Oddly can't find any ongoing issues related to a series of crashes others have been experiencing as well. Theories of it being related to render transform override scaling anyth…
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### Describe the bug?
When looking at the default head and hands avatar through a camera with motion blur enabled, the head looks very fuzzy. Disabling the RenderTransformOverride on the head of th…
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related to #357
上記issueにてシーン上からRendererを選択された際のOutlineは保持されるようになりましたが、Instanciateが走るタイミング等で引き続きOutlineが外れます。
具体的な操作は以下の通りです。
Rendererに対してShape Changerをアタッチした環境下で、
- コンポーネント(Shape Changer)の追加、…
Tliks updated
3 weeks ago
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きっかけ: https://misskey.niri.la/notes/9x4qba3biu とそのスレッド
私がこのissueを書いている時点のmainブランチで確認した感じでは、
https://github.com/bdunderscore/modular-avatar/blob/c7df409d7044da538f24a7fb134c9aeb01c518b3/Editor/Easy…