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The `socket.Emit()` function works correctly on the Editor.
My android device receives the messages as expected, but when Emitting from android, nothing shows on the server or elsewhere. The code is…
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hi
today we have had a breakdown leaving us with the following unhandled exception in the event viewer:
_Application: Mirsk.RSR.IBM.exe
Framework Version: v4.0.30319
Description: The process was t…
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**Describe the bug**
When using `socket.io-client` version `4.3.2` and above in an app created with `create-react-app`, there is no browser debug output at all with `localStorage.debug = '*'`. Versio…
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Here is my code
```
using UnityEngine;
using SimpleJson;
using SuperSocket;
using WebSocket4Net;
using SocketIOClient;
public class test : MonoBehaviour{
// Use this for initialization
Cl…
ghost updated
9 years ago
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This is my code for esp8266 :
`#include
#include
#include
#include
#include
#include
#include
ESP8266WiFiMulti WiFiMulti;
SocketIOclient socketIO;
#define USE_SERIAL Serial
…
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- anybody could put some code example?
- SocketIOClient
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I start a cluster with 2 server ( A,B )
1. When I restart server A , all connections will reconnect to server B
2. After the restart is successful, send the message through the server A. No mes…
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I use UE 5.0.3, plugin version 2.4. It happens occasionally, happened in 2.3 also.
It always happens when I exit play mode and I only use functionality that plugin provides without this lower level …
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I have connected socket with my URL, everything is fine getting event handler properly but few event handlers are not fired but in android it works fine. What could be the issue?
**2019-03-20 15:30…
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We can probably add a tickbox or a tensorflow component subclass which would enable remote tensorflow. This would work via re-routing calls to the tensorflow component to e.g. a python socket.io serve…