-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
Currently there's no special support for Havok export for the physics boxes. The only free option is to load an exported FBX file into something like like Softimage XSI Mod Tool 7.5 and use the Havok …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…