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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### What's the problem?
Installed Sniffnet through cargo. This error happens whenever I try to run the program.
…
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My config selection logic is not working on macos. I expect `depth=24`, `stencil=8`, however in my macos vm (software renderer) I see depth size as 32, which seems wrong.
```
// macos vm the only …
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## Steps to reproduce
- Start melonDS
- In "Video settings":
- Option 1
- Set "3D Renderer" to "Software"
- Enable "OpenGL display" (and "VSync")
- Option 2
- Set "3D Renderer…
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### Type
GPU
### Operating System
Windows
### OS Version
Windows 11
### Bug description
Tower is encountered during "The Heart of Darkness" quest.
### Screenshots or videos
Wall is present in…
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The water effect used in the software renderer looks arguably better than the OpenGL alternative (examples here: https://twitter.com/joewintergreen/status/1066947983730663424)
Of course it depends …
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Vulkan has [`VkPhysicalDeviceType`](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceType.html) which indicates what kind of device the `VkPhysicalDevice` is. It would…
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### Describe the Bug
The game Jonny Moseley Mad Trix has three notable graphical inaccuracies which persist when using the software renderer but render fine on realhw.
1. The crowd textures, and …
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In sov, vmp (vmp.softrender=1), mmfm (software render), wcp its BGR.
In vmp (egl renderer) and mmfm its RGB.
https://github.com/milgra/wcp/issues/6
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The DisplayList mechanism has a number of rendering tests that test the assumptions about various rendering behaviors and run automatically during CI under the display_list_rendertests executable.
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There are some tests that are failing for me using the software renderer (libgl1-mesa-swx11 10.6.3-1), but not when using a hardware renderer.
Affected tests are throwntogethertest_issue1089, opensca…