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This may be relevant:
https://developer.apple.com/documentation/swift/importing-swift-into-objective-c
2 scenarios:
1. Compiled Swift framework for which the source is not available, and no b…
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**Description**
After upgrading to v3.0.0 iPhoneX (iOS 16.7.10) not able to run the application.
Same code working for all iOS 17
**Error Logs**
lldb) dyld[1985]: Symbol not found: _swift_getT…
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Hello CocoaPods team,
I'm a maintainer associated with the [OpenTelemetry-swift SDK](https://github.com/open-telemetry/opentelemetry-swift/blob/main/README.md#maintainers-open-telemetryswift-maintain…
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### [REQUIRED] Step 1: Describe your environment
* Unity version: 2022.3.17f1
* Google Mobile Ads Unity plugin version: 9.2.0
* Plugin installation method: .unitypackage import
* Pla…
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My project enable bitcode for main target as well as all pods. When i import neo-swift and build project in real device, an error occur with message below. Can you build a framework enable bitcode?
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### Description
When using the toolchain from https://www.swift.org/install/macos/ under "Package Installer", it is impossible to build swift-syntax. Here is the error:
error: 'swift-syntax': Inva…
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Hi Team ,
I archive app and distribute it to testFlight, but upload failed.
Asset validation failed
This bundle is invalid. The bundle at path Payload/vive_edu.app/Frameworks/_NIOBase64.framewo…
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### What happened?
I was attempting to un-suppress warnings for the frameworks defined in my Package.swift with `GCC_WARN_INHIBIT_ALL_WARNINGS` and `SWIFT_SUPPRESS_WARNINGS` in the `PackageSettings.b…
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### Describe the bug
Regarding using `Amplify.Auth` in SwiftUI with Swift 5.10, there will be warnings over all the place because some of the Auth's classes, protocols, etc. are not actor'ized.
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