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In this line you stated that there might be an exception, but no one handles that:
https://github.com/danielsaidi/SwiftUIKit/blob/08bfed591c0fbec670542098a659aa59f5668481/Sources/SwiftUIKit/Colors/Co…
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I just upgraded my Flutter to 1.22.2. When I add the **purchases_flutter: ^1.4.0** dependency into my **pubspec.yaml**, I am not able to install the app on my IOS simulator or IPhone 8+ physical devi…
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## Problem Description
I am trying to use an ANE that uses frameworks with swift code and swiftmodules (for example, new Vungle SDK 7.0.0.)
I am able to package the ANE, but when trying to packa…
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https://stackoverflow.com/questions/56855766/xcode-build-fails-due-to-undefined-symbol-swift-force-load-swiftuikit
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Dear Maks,
I was recently exploring your repository and noticed that it does not contain a license file. As someone who is interested in using some of the code in my library, I would like to ask yo…
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Firstly, thanks for this great library. There's a lot of great stuff in here.
We have been experimenting with using SwiftUIKit for our bottom sheets so that we can allow background interactions whi…
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## Expected Behavior
App builds for release
## Current Behavior
App fails on release build with errors relating to swift libraries used in MultiPlatformBLEAdapater
### Steps to Reproduce
…
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This is again more a discussion than a bug report
I am using `SystemNotification` and `AlertContext` and `SheetContext` from `SwiftUIKit` and they are configured on a NavigationView as such
```
…
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Hello,
The package works well on my IOS simulator, but the build failed when I run it on my device.
Any idea about how to fix ?
thank you.
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Hi there,
I tried to add your library to my app.
All was good until link process.
This is what I have got:
`Undefined symbols for architecture arm64:
"__swift_FORCE_LOAD_$_swiftCompatibilit…