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### What you were trying to do
I was trying to use the Terasology's Developer tools feature (NUI Screen Editor)
### What actually happened
NUI Screen Editor worked fine while using for the fir…
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This will happen if some asset is misconfigured (stray comma, etc) then encountered during command execution for `listBlocks` or `search` probably others as well.
Either we should not allow such an…
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Module assets are not translated when the settings are opened from the menu. Opening the settings from a game with the module enabled shows the correct translation.
To reproduce, create a module, e…
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As amusing as it is to see Crash Reporter's dialog pop up for a moment when a test case crashes, it's not an appropriate thing for an MTE test to do by default and it makes things extra noisy when it …
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One of our GSOC items and a long standing desired feature. Rather than having a hard coded camera attached to the player let *any* arbitrary entity hold a CameraComponent so a camera viewpoint can be …
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### What you were trying to do
Start a headless server and override its default configuration to start Metal Renegades instead of Core Sample Gameplay.
```bash
./gradlew server --args="--overri…
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When starting Terasology from source I get the following log lines for each present module:
```
18:27:41.671 [main] ERROR o.t.module.TableModuleRegistry - Module Portals-1.1.0-SNAPSHOT already regis…
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### Motivation
Problems with our current/previous CI setup includes high cost, complexity, artifactory downtimes, and lack of reproducibility.
#### Cost
Currently, CI workers cannot be scaled…
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This just happened as I was trying to test in a Heightmap world with the Sample module enabled, so nothing particularly unusual. The chunk I started in and a bunch around me failed to generate as a ch…
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## Summary
### Original situation
When opening the Task Selection Screen within the game, the image showcased is the default one, [blueprint.png](https://github.com/Terasology/MasterOfOreon/blob…