-
```
Every step gives a small positive reward:
currentReward += java.lang.Math.pow(numRowsCleared + 0.1, rewardExponent);
this doesnt seem right.
```
Original issue reported on code.google.com by `r…
-
```
What with it?
Why it is not in the projests.txt?
```
Original issue reported on code.google.com by `jakub.hu...@gmail.com` on 4 Sep 2010 at 9:15
-
```
What with it?
Why it is not in the projests.txt?
```
Original issue reported on code.google.com by `jakub.hu...@gmail.com` on 4 Sep 2010 at 9:15
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Decided whether Tetris project network uses:
* 1. Client Smoothing,
* 2. Client Prediction.
or both?
This will inform how many packets we send and the general scheme of interpolation from pack…
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Make a Tetris game using ChaiLove.
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Hello from Iowa, Dan! I've seen both your videos on Snake and the one on Tic Tac Toe and now I'd like to see one on classic Tetris, thanks!
-
```
Every step gives a small positive reward:
currentReward += java.lang.Math.pow(numRowsCleared + 0.1, rewardExponent);
this doesnt seem right.
```
Original issue reported on code.google.com by `r…
-
```
Every step gives a small positive reward:
currentReward += java.lang.Math.pow(numRowsCleared + 0.1, rewardExponent);
this doesnt seem right.
```
Original issue reported on code.google.com by `r…
-
```
Every step gives a small positive reward:
currentReward += java.lang.Math.pow(numRowsCleared + 0.1, rewardExponent);
this doesnt seem right.
```
Original issue reported on code.google.com by `r…
-
First off, I think your mod is very cool and it's awesome to see it being used across the entire NES Tetris community. Now, my feature request: with many players making it far beyond level 138 lately,…