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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…
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List of loaders that would be nice to have:
## 3D
- [x] 3DMLoader
- https://www.rhino3d.com/opennurbs
- [x] 3DSLoader
- http://en.wikipedia.org/wiki/.3ds
- http://dzzd.net/3DSChunkDefiniti…
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I want to suggest using a relief map of the seabed. A "flat" biome map, in my opinion, is not at all interesting.
I converted the file _...\Subnautica\AssetBundles\lod3worldmeshes_, which contains …
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Related:
- https://github.com/mrdoob/three.js/issues/23614
Roadmap and discussion for supporting for wide-gamut color spaces in three.js. Many displays now support Display P3 (+50% larger gamut …
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![image](https://user-images.githubusercontent.com/1320252/79534758-084ab500-80ae-11ea-9738-88d24f2115c9.png)
![cd431cef20703292685f1788d10579f](https://user-images.githubusercontent.com/1320252/7994…
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### Description
I use mobile H5 threejs to do 3D activities in an app. We need to determine whether webgl is supported in advance. We use import WebGL from 'three/addons/capabilities/WebGL.js'; to do…
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I know [cannon-es-debugger](https://www.npmjs.com/package/cannon-es-debugger) exists that uses Three.js but I am using pure WebGL API. It is very complicated to develop without collider drawing:
![…
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## Environment
### Code
Added `midObj` to set the offset.
```html
three-vrm example
body {
margin: 0;
}
canvas {
display: block;
}
…
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There has recently been a bunch of work towards progressive photo-realistic global illumination in WebGL. The best example I've seen of this is https://cl3ver.com renderer. There is some overlap bet…
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I think simplicial complexes are a good approach for modularity but they have some drawbacks:
- "simplicial complex" is long-winded and intimidating; all of the search results related to it are extrem…