-
I encounter problems with the following shaders from the TiltBrush SDK v23 (latest version to date):
Bubbles Failed to open source file: 'Assets/ThirdParty/Noise/Shaders/Noise.cginc' at line 26 (on…
-
> Microsoft Windows [Version 10.0.16299.125]
>(c) 2017 Microsoft Corporation. All rights reserved.
>C:\WINDOWS\system32>D:
>D:\>cd D:\Downloads\TiltBrushConverter-master
>D:\Downloads\TiltBr…
-
Any suggestions on how to import the brushes correctly in Unity when using HDRP?
-
I tested the new Oculus Touch support last night and it worked beautifully(thank you) but exposed a problem that may not have been an issue for Vive users.
Unless running an experimental 360 set-up…
-
We should add a frontend UI for loading packages from XR.
I imagine this being a palette similar to tilt brush, anyland, or supercraft. Except, instead of dealing in primitives or tools, its only j…
avaer updated
4 years ago
-
**Describe the bug**
The brush circle if offset from where my cursor is, and it's further off the further I am from the terrain. Makes editing it really hard, especially since the offset isn't always…
-
**The lead/team names**
Terry Quinn & Aurelie Freoua (Camberwell Arts Digital student & alumni)
**Number of others involved in the delivery (students, staff, industry, community groups or other Tate…
-
Example code from DriveSync.cs:
folderSyncs.Add(AddSyncedFolderAsync(
"Videos",
App.VideosPath(),
deviceRootId,
SyncType.Upload,
SyncedFolderType.Vi…
-
Here is the debug output I get from this missing device. I inserted the lowest and max X7Y coordinates I could determine.
```
Finding USB device. . . Done!
Reading configuration. . . Done!
Setti…
-
In the top level README I wrote:
> A mubone is a kind of trombone where instead of being manipulated directly with the hand, the slide is moved via a digital controller. As well as several buttons …