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Unlike Godot's default physics server, which gets wrapped in [`PhysicsServer3DWrapMT`](https://github.com/godotengine/godot/blob/master/servers/physics_server_3d_wrap_mt.h) to buffer and flush command…
mihe updated
5 months ago
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I noticed that there are quite frequently obvious "popping" artifacts (https://en.wikipedia.org/wiki/Popping_(computer_graphics) when moving around in the LOD terrain. I'd like the LOD changes to happ…
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Split from https://github.com/Zylann/godot_voxel/issues/685
# Issue
### Basic Setup
First of all, I am using VoxelGeneratorGraphs/OutputWeight. I am not sure whether that is part of the problem…
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I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a better r…
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Hi SynthMorph developers,
Thank you for the fantastic job you've been doing. SynthMorph is seriously impressive, I've been playing with it a bit and everything went smooth when I'm applying the `a…
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I've been messing with the terrain for a while, speeding through it with a little controllable capsule. It seems that there is an issue where if the capsule is on terrain that is modified, there is a …
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**Describe the bug**
I've been looking into some visual, artifacting I've been seeing with texture weights, and I believe I have spotted both a problem, and the source of that problem.
As per our …
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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
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**Describe the bug**
I'm not sure how to technically describe this issue, but it seems that SDF terrains generated by the Transvoxel mesher have unwanted artifacts. These artifacts appear to happen a…
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- Terrain type: VoxelTerrain
- Mesher: Transvoxel
- Generator: Graph
- Stream: SQLite
- Plugin version: Latest (Not exactly but I update often)
- Godot version: 4.2.1 stable
- OS: Manjaro Linux
…