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Currently, it outputs square waves. Allow for a choice of waveforms like sine, square, sawtooth, triangle, or a combination of them.
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##### Minetest version
```
5.5.1
```
##### OS / Hardware
Operating system: Android 6.0.1
CPU: sorry i forgot it sorry, see my other issue
GPU model: Mali
OpenGL version: ES 3.1
#…
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This causes the example at [hello-triangle](https://eliemichel.github.io/LearnWebGPU/basic-3d-rendering/hello-triangle.html) to no longer compile
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I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.
"EDIT"
Sorry, seems that it's something on…
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1. Is there docs for this? can I see a hello world triangle example?
2. how is this used?
3. Is this even still indev?
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Are we allowed to include as we did in assignment 2 for ray_intersect_triangle?
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[![mikurisu39_](https://cdn.discordapp.com/avatars/464596514510077963/ac859f61d05908fdde1d0656d5d2a1eb.webp?size=40)](https://discord.com/channels/640872911678341130/1278428961319293022/12784289613192…
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### Current behaviour
"triangle-down" and "triangle-down-outline" are not recognized when using ``
### Expected behaviour
"triangle-down" and "triangle-down-outline" should work like any other Ma…
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I've been debugging for find_all_intersecting_pairs_using_AABBTree function for almost one day, but the number of pairs found by my tree is still much smaller than that found by brute force.
num…
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Hello,
Given two meshes files (*.PLY), how could I compare, i.e. compute the difference along the Z-axis between those 2 meshes?
Both meshes are representing terrain, so all triangles have an …