-
-
```
Hello! I have this exception
in 1.0.030 DOTween
in Unity 5 Version 5.0.0f4 (5b98b70ebeb9)
This happens in my method MyMethod in this order
MyMethod () // workds
// one gazillion other tweens
/…
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Got 3 almost identical errors when leaving playmode in editor.
DOTween v1,2,420
DOTween errors:
DOTWEEN ► Error in RemoveActiveTween (totActiveDefaultTweens < 0). It's been taken care of so no …
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At the moment, the logic that allows for pretty animations is split between:
1. A shared component called SetCoords, which has the logic for tweening the points for all different chart types.
2. Cha…
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```
Hello! I have this exception
in 1.0.030 DOTween
in Unity 5 Version 5.0.0f4 (5b98b70ebeb9)
This happens in my method MyMethod in this order
MyMethod () // workds
// one gazillion other tweens
/…
-
**Description**
I would like to propose the following feature:
When using flexbox layouts one can change the layout between e.g. "row" and "column" using the `direction()` signal.
However, right no…
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When exiting Play Mode, DOTween destroys itself in OnDestroy, as expected:
```
DOTWEEN ► REPORT ► Max overall simultaneous active Tweeners/Sequences: 4/7
UnityEngine.Debug:Log(Object)
DG.Tweeni…
-
```
Hello! I have this exception
in 1.0.030 DOTween
in Unity 5 Version 5.0.0f4 (5b98b70ebeb9)
This happens in my method MyMethod in this order
MyMethod () // workds
// one gazillion other tweens
/…
-
ÖbEngine should be able to make a SceneNode follow a path containing a set of points.
Tweening support would also be nice.
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I have fixed such problem by myself before,while as the result of IL2CPP's limited,I have to update the version to the latest. I assume that this bug had been fixed,while not.
> IndexOutOfRangeExce…