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First off, awesome project! I am happy to look into contributing parts of this feature if necessary.
Due to the fact that Unity does not use MSBuild or support NuGet, it is currently non-trivial to…
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I'm using URP, which has Burst as a dependency, and it's causing several compile conflicts with Mono.Cecil, for types like MethodBody, Instruction, OpCodes, MethodReference, CustomAttribute, PropertyD…
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The readme here has many incorrect statements that do not match the code: https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/EntitiesSamples/Assets/Tutorials/Tanks/README.m…
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Sample scene keeps crashing on play.
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```
0: Build type: release
0: BuildID: AutoBuild
0: Cwd: C:\Users\shpark\src\FPSSample\AutoBuild
0: SimpleBundleManager initialized
0: LevelManager initialized
0: InputSystem initialized
0: Loa…
ghost updated
4 years ago
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**Version**: 0.10.763
**Description**
ChroMapper ships with a folder labeled with a `DoNotShip` suffix
**Media**
![image](https://github.com/Caeden117/ChroMapper/assets/98293106/52102786-c550-4c…
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Goal: port the game from Unity 5x to Unity 2020.x LTS
Issues identified so far:
- PhysX engine upgrade means flight model needs to be reconfigured, retuned
- RX, the reactive framework, does no…
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com.unity.nuget.newtonsoft-json@2.0.0-preview
Hey so Unity 2020.1.15f1 is using this package, I guess it's their internal package, and it basically causes some dll issue, when you delete one of the…
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Comments for [Behind the burst compiler](https://xoofx.github.io/blog/2019/03/28/behind-the-burst-compiler/)
xoofx updated
1 month ago
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# Verification
## Ecs implementations
Require help to verify ECS utilization implemented in proper way:
- [ ] Arch
- [ ] Fennecs
- [ ] Morpeh
- [ ] DragonECS
- [ ] LeoECS
- [ ] LeoECSLite
…