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Followed these instructions exactly: https://github.com/MozillaReality/unity-webxr-export/blob/master/docs/project-setup.md
`Assets/WebXR/Scripts/WebXRCamera.cs(89,26): error CS0117: 'UnityEngine.X…
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I have downloaded the latest version in Github, and I am using Unity 2019.4.20,
black screen appears when using the Oculus browser or firefox Reality in Quest2, it was working before the latest upda…
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Hii,
After importing plug-ins and WebXR exporter package into Unity 2019.4.6f1, I am getting error as:- Assembly with name 'WebXR' already exists for both location ((Assets/WebXR/Scripts/WebXR.asmdef…
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Just noticed this running in the browser console every frame - wondering if I'm doing something wrong?
Also getting this warning;
warning: 2 FS.syncfs operations in flight at once, probably just d…
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I updated to 4.0.0 (and 4.0.1).
While in general, rotating models by 180 degrees on Y axis works fine, I had issues with complex models.
I have poses (position + orientation) of hands joints in Un…
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Hi guys, I wish I could move around in VR with the controllers. Teleportation or other.
Do you have a script for that?
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Hey, this package management thing is a nightmare. Couldn't find any way to reference the WebXR scripts from my Unity project (2019.1.5f1). Had to copy the scripts out of the library cache into my pro…
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I would like to help with a getting started in Unity.
Currently there are 3 main exporters that I know of.
[Mozilla's WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export)
[WebXR …
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Is there any way to add haptic feedback to the basic setup?
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I hope that this is the place to ask about this.
I'm trying to implement Hit Test in a WebXR Export in Unity. (Unofficial exporter, I'm not working at Unity Tech, working on it on my spare time)
M…