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such as caves, and unlit areas at night time etc.
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The literate haskell syntax highlighting on github, does not work for files using the [markdown-unlit](https://hackage.haskell.org/package/markdown-unlit) syntax.
The bulk of the file should be par…
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**Is your feature request related to a problem? Please describe.**
In some cases (depends on a person and place) it may make sense to strongly avoid unlit ways.
Ideally OM could offer alternativ…
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One thing would be to add a way to control individual emitters. Example: If you wanted only one emitter in the scene to be active, move the cursor over that specific emitter and then change its proper…
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実装項目リストを作成してみました。
## VRM 0.x
- [ ] シェーダー実装
- [ ] Unlit
- [ ] MToon 0.x
- [ ] Humanoidボーンマッピング
- [ ] [モーフ設定](https://github.com/vrm-c/vrm-specification/blob/master/specification/0.0/README.…
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Move all lighting-related pragma directives to lighting-relates nodes. Unlit needs to be a simple and bare-bones as possible, that includes variants.
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### Describe the feature request
Within the custom models yml, add a "Malfunction" state, and an "off" state to the models.
Where, if present in the yml file, change the "solid" model to an altern…
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I'm trying to use spot light to cast shadow on invisible plane but can't make it work. I found that directional light can cast shadow on both visible and invisible plane while spot light only shows sh…
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https://docs.blender.org/manual/en/latest/_images/addons_import-export_scene-gltf2_material-unlit.png
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### 1
If an item type can be an item or a block in the same time, then there should be a required "block" suffix to get the block of that item type. And using the item type without a suffix or using …