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Hello I am thinking of using your code for making a Houdini or Maya export tool for Urho3d . Is there a simple way to seperate the Blender specific code from the Urho3d specific code.
I am familiar w…
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Since Urho3D maintainers are not interested in making use of easy_profiler i no longer maintain integration. There is however some interest from [AtomicGameEngine](https://github.com/AtomicGameEngine/…
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The renderer could not properly display tiles that are flipped and rotated.
https://github.com/urho3d/Urho3D/blob/68635536db18277495f0bc27fdfcd19b24fb7261/Source/Urho3D/Urho2D/TileMapLayer2D.cpp#L3…
Y-way updated
4 years ago
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From Source/Urho3D/Math/Ray.h
These should be manually bound
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Design landscape format. Consider the following:
* Allows height map based landscape
* Decide if we need cliffs (and if need then implement them)
* Not restricting tile system.
* Tile bl…
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Hey !
When i pick a PBR Technique, example with no textures, and a PBR params node, the object becomes absolute black !
I have no clue why this fails, from what i have seen in the 42_PBRMaterial…
rt974 updated
4 years ago
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In the latest stable binary download `Urho3D-1.7-Windows-64bit-STATIC-3D11.zip`, `Urho3DAll.h` `#include`s ``:
```cpp
#if URHO3D_IK
//
#include
//
#endif
```
which in turn `#include`s two…
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As a feature request wouldn't it better if the flags and the player to be C++ components this would fit more into the the Urho3d logic.
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Hello,
Actually, there is too much ifdef _WIN32 in your sources, so it doesn't work.
Even if some may be justified, some of them should be ifdef MSVC
I tried with some changes until I can compi…
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Reproducible crash, HGamer3D 0.9.5, Linux: Create a ctEditText entity (including running the sample browser and choosing Sample 06 GUI). Click on the EditText entity, and start typing. When you enter …