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If you leave castle town during the day, such that link spawns on the bridge instead of in front of it, wait until night, then jump in the moat when you can't swim, you will void loop infinitely as yo…
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Every item using the void tear is completely uncraftable. You can input the correct recipe and the output will be just a blank box. I have only noticed this issue with the void tear so far.
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The jsdoc says this function returns:
https://github.com/jaydenseric/graphql-react/blob/38a7abcebf7e6d0e4e821c5c3982e8c1cbfae67e/useForceUpdate.mjs#L7
but then here:
https://github.com/jaydenseri…
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### Possible Fixes
No
### Modpack Version
0.52
### What happened?
Issue:
I'm currently playing on a server in version 0.52 where I have set up a full ae2 factory and storage system. It was wor…
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### We are facing a business-critical error with the new inbound shipments API:
Inbound Shipment costs for Amazon carriers (in this case DHL) are not voided/reimbursed when creating a shipment via …
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**Describe the bug**
Can not use your library in typescript, as long as all the method return -types are void..
for example:
export interface CanvasSignatureRef {
isCanvasEmpty?: () => void
…
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The public API allows the same functions to be used on different kinds of objects. This makes it pretty error-prone: it's easy to call a function on an invalid type without any compile-time error (eit…
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### Client Version:
_No response_
### Issue Summary:
If you create new tiles in space, a 3x3 rune area and on those freshly placed tiles with no atmos create a rune and attempt to craft anyth…
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As far as I understand, calling a function via incompatible function pointers (even if the argument types are compatible) is undefined behaviour.
A related (but for c++) question discussed here: h…
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### Description
## Actual
In the `services.gen.ts` there are `void is only valid as a return type or generic type argument.eslint[@typescript-eslint/no-invalid-void-type](https://typescript-eslint.i…