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In GitLab by @alexxcons on Feb 6, 2019, 13:59
2MS
* 8 Cascade Sinks with IIR FIlter (Low Pass) : 33% MEM / 45% CPU
* 8 Cascade Sinks with Average(decim Factor): 17% MEM / 17% CPU
--> this smells…
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`maint-3.10` and `main` fail to build against GR 3.10.8 because of use of the __GR_VLA macro which was removed from GR3.10 @a2f39b26239784bf6b01e3c289fb0f90041167ce
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At the moment vulkan symbols are loaded used GetProcAddress on Windows and dlsym on other platforms, I think it makes sense to replace with above as volk loader for example:
https://github.com/zeux…
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Kevin Volk has noticed that there is no option to select FGS2 when simulating FGS PSFs through the GUI.
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Doyxgen includes build paths quite excessively. First, these lines in `docs/Doxyfile.in` include absolute paths after the CMake `configure_file` command in `Doxyfile`.
```
PROJECT_LOGO = @…
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This line < https://github.com/n-west/volk/blob/master/lib/qa_utils.cc#L157 >, according to @ValZapod < https://github.com/gnuradio/volk/issues/59#issuecomment-573655898 >:
Is currently:
```
…
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Looking at the code, it treats anything starting with "neon" as an ARM feature, and everything else as x86.
I haven't tried running it yet, but I think this will break when run on any architecture …
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The following weapons need work
- [ ] Fenrir Shredders for Volk
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Cross compiling for iOS on macOS x86/64 just isn't working. I don't have an M1 Mac. Maybe I should try cross compiling on linux to produce the assembly files that I can then bring back to compile for …
w1ebr updated
7 months ago
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The Arm Neon versions of byte swaps (volk_*_byteswap.h) in VOLK use shifts/OR or lookup tables, somewhat similar to the x86 versions. However, Neon has a dedicated instruction for byte swaps — [VREV](…