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Vulkan bindings and dx12 bindings differ for resource arrays. One (slot, binding) pair in Vulkan can hold multiple resources, while in dx12 this has to be realized via an array (slot, binding) .. (slo…
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While investigating another issue I was having, I enabled Metal validation and noticed that with the Vulkan validation layers on, I sometimes get errors related to missing buffer bindings (multiple si…
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wineopenxr always returns just `VK_WINE_openxr_device_extensions` when asked for required vulkan extensions ([wine_xrGetVulkanDeviceExtensionsKHR](https://github.com/ValveSoftware/Proton/blob/85c21a15…
gotzl updated
3 months ago
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### Is your issue REALLY a bug?
- [X] My issue is indeed a bug!
- [X] I am not crazy! I will not fill out this form just to ask a question or request a feature. Pinky promise.
### Is there an existi…
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Add bindings for the Vulkan platform extensions.
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**Description**
There seems to be very high single-core CPU usage in versions of wgpu 0.20.0 and later.
**Repro steps**
- Run an example that requires regular redraws (for example, `skybox`) in a…
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Would be cool to have right in the readme the supported versions of Houdini Engine. I'm right now in the process of migrating my project to 20.0, and I'm thinking of migrating it to 20.5, but it is qu…
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Hi! I see that you list Java bindings in your readme which seem to be outdated (updated a year ago).
LWJGL project (which has tons of bindings, like OpenGL, OpenAL, Vulkan, etc) has added Nuklear …
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**Simulator version:** 2020.06
**OS:** Ubuntu 20.04
**Config:**
```
hostname: "localhost"
port: 8080
headless: false
read_only: false
api_hostname: "localhost"
api_port: 8181
```
**OBSERV…
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There are different things we may have that occupy more than one shader location/binding:
- external texture taking multiple bindings - #1721 .
- resource arrays - #822. In Vulkan, these occupy …
kvark updated
6 months ago