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KhronosGroup/glslang
#169
Incorrect SPIRV generation for input attachments
The Vulkan 1.0 spec, section 14.4 _Fragment Input Attachment Interface_ says: > The fragment shader input variables listed by `OpEntryPoint` with the `Input` storage class and a decoration of `InputA…
chrisforbes
updated
8 years ago
4
KhronosGroup/glslang
#170
bool is converted to uint32
Hi, I have this shader: ``` #version 450 layout(binding = 0) uniform Uniforms { bvec4 b4; }; out vec4 fragColor; void main() { fragColor = (b4.x && b4.y) ? vec4(1.0) : vec4(0.5); } ``` T…
amdrexu
updated
8 years ago
7
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