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After extracting W101's root.wad archive to a folder, I'm getting the error "Unhandled Exception: OutOfMemoryException" when trying to repack it via `www.exe root.wad -c "[folderpath]"`
I haven't c…
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### Background
Version of Chocolate Doom: 3.0.1
Operating System and version: Debian GNU/Linux trixie/sid - Chocolate Doom installed via GNU Guix.
Game: Doom 1.9. The WAD is for DOOM, not…
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Hi, some person makes lags on the server and floods in the console
1) CVars server.cfg
```
"sv_send_resources" is "1"
"sv_allowupload" is "0"
"sv_send_logos" is "0"
"sv_allowdownload" is "0"
…
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**SLADE Version**: (3.1.5)
**Operating System**: (Windows)
**Issue Details**:
I'm been experimenting with modifying assets in PSX Doom. I'm unable to convert assets to PSX Graphical format, but t…
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### GZDoom version
_No response_
### Which game are you running with GZDoom?
None
### What Operating System are you using?
None
### If Other OS, please describe
_No response_
### Relevant hard…
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Mostly thinking about having the option for a weapon selection indicator akin to what's seen in the Kex port when pressing the assigned next/previous weapon buttons (see image below for example), eith…
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Please make so when I choose a pwad, etc. it will add "" around the file name because I got files like super doom 64 (v.1).wad
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Give normal tutorial how to use this?
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As it is, every time a mod is updated, one has to patch a vanilla ISO, put it on their console and replace the old one. A system could be implemented where a base ISO is created that is able to load c…
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It'd be nice to go through the maps and change the WAD read directory to a separate directory to clean up the mess in the main directory, and maybe go through what WADs are even used.