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Using fetch for `src`ing the audio requires downloading the full track before playing. This causes significant lag between songs and after pressing play.
We do this because we need to send headers…
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Went to try the megafun [tone.js](https://github.com/Tonejs/Tone.js) lib as a way to test WebAudio features and first thing I bumped into was
10-17 22:02:00.353 2044 10 I exokit : ReferenceEr…
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Branched from https://github.com/WebAudio/web-audio-api/issues/2411#issuecomment-1379492505:
On a muted context, the autoplay restriction should not be applied.
Chrome v111 which is the only bro…
hoch updated
2 months ago
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### Problem statement
In [webidl#526](https://github.com/whatwg/webidl/pull/526) a new `Exposed` annotation, `[Exposed=*]`, was introduced. It denotes a fundamental set of interfaces that are int…
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Split out from https://github.com/WebAudio/web-audio-api/issues/938 as a separate issue because this is orthogonal to on-the-fly decoding of compressed loop buffers.
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One way Brave protects against WebAudio fingerprinting by making extremely small changes to the script-readable outputs of the WebAudio API. Recently, the [maintainers of the most common fingerprinti…
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**Describe the feature**
The current WebAudio API allows us to know the maximum number of output channels for a destination via `AudioDestinationNode.maxChannelCount`. However, this information gives…
pmlt updated
3 months ago
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I'm summarizing a discussion w/ @hoch and adding some new questions at the bottom.
The underlying question: What guidance should we give to WebCodecs : WebAudio users on setting AudioContext.sample…
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## Request for position on an emerging web specification
### Information about the spec
* Spec Title: AudioContext.setSinkId()
* Spec URL: https://github.com/WebAudio/web-audio-api/pull/2498
*…
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I'm requesting a TAG review of RenderCapacity API.
Generally, the Web Audio renderer’s performance is affected by the machine speed and the computational load of an audio graph. However, Web Audio …
hoch updated
3 months ago