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Similar to the broadcast-functionality of the Snap.Net-app, one could use WebAudio to broadcast from client to server:
https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
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YeonV updated
2 years ago
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Now Chrome is going to support very large ArrayBuffers that can exceed 4GB, and it isn't realistic to handle such large ArrayBuffers correctly when it is passed via MIDIOutput.send().
So, it would …
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Using fetch for `src`ing the audio requires downloading the full track before playing. This causes significant lag between songs and after pressing play.
We do this because we need to send headers…
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http://webaudio.github.io/web-midi-api / https://github.com/djipco/webmidi
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http://caniuse.com/audio-api but webaudio using lowlag doesnt work on FF
ghost updated
10 years ago
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The function should probably cancel the pending requests from previously called open()
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https://webaudio.github.io/web-audio-api/#dom-audioworkletglobalscope-registerprocessor has:
> Let prototype be the result of Get(O=processorCtor, P="prototype").
which can return an abrupt co…
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use Web Audio API for sounds, see for example:
http://www.html5rocks.com/en/tutorials/webaudio/intro/
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**This is a tracker issue.** Only discuss things here if they are security group internal meta-discussions about the issue. **Contribute to the actual discussion at the following link:**
§ https://gi…
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will this need the WebAudio api? what do we fall back on if [that's not available](http://caniuse.com/#feat=audio-api)?