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```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
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With your tutorial: http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game
If you run that with phaser 2.2.1 and jump up and down on the middle platform (about 50-100 times)... even…
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@agmcleod This might be a useful improvement in some cases. The Renderers implemented as a singleton makes sense when only the game engine is allowed to use the `draw` method. But if I want to draw my…
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why didn't make an extension to draw animations in a webgl context?
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Objects should only do collision detection when they move. And the detection should be done in multiple phases using hash segments:
#1. Broad phase
The first phase is called the "broad phase", and it…
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## Break the system
2D platformer: switches and glitches disable collision detection; disable or reverse gravity; disable or reverse friction.
## Chaos
This one's really tricky: leverage use of exam…
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It looks like the inheritance pattern we use was originally naming this method `_super`, and as I've mentioned in the past, this naming convention is in line with classical inheritance in other langua…
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- [x] some kind of a physics engine picked out / built
- [x] player on screen, moving around
- [x] game objects collide with each other
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I wanted to change my ScreenObject's `floating` property to false, so that `me.game.viewport.shake()` would work. Turns out, it's not very easy to set this property!
The `visible` and `floating` prop…
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I want to know how to get Derelict 3 paired with dsfml. Whats the best way to go about setting that up? I am probably not the only one wanting to find out how to do that as well... so it should be ans…