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Splinter Cell Chaos Theory single player and Splinter Cell Double Agent single player (aka splintercell3 and splintercell4) do not launch when attempting to use RTX Remix. The game will sit on a black…
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If dashboard cell has an error, the cog to configure the cell isn't rendered. It's possible to create a cell that is in a perpetual error state, but not be capable of fixing that error, or removing th…
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[Forum post](https://forum.bryntum.com/viewtopic.php?f=43&t=30572&p=155228#p155228)
Checking the demo shared here (based on https://bryntum.com/products/grid/examples/widgetcolumn/), when using a r…
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### Description of defect
Normally the cellular connection works without problems. We noticed that a reboot with external power supply of the device after the battery (without external power) went …
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From the F# perspective, `State` is just like a ref cell. We should add an F# type extension for State that provides the `!` dereference and `:=` assignment operators for it.
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It would be really nice to have something that tells the when a cell is about to be drawn on the screen. Methods such as:
`willDisplayCell:atIndex:`
`didDisplayCell:atIndex:`
(Similar to `tableView:…
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Marimo is an open-source reactive notebook for Python — reproducible, git-friendly, executable as a script, and shareable as an app.
https://marimo.io/
Supporting it inside Google Colab could be a…
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```
redis/query_utils.cc:118:36: warning: 'v' used after it was moved [bugprone-use-after-move]
add_cell(std::move(v), _schema->regular_column_at(id), row_iterator.next_atomic_cell()…
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I am updating a grid periodically by setTimeout (by entire rerender).
But I don't want to, if user is editing fields.
How to get current grid/cell state in such a moment?
I don't want to plug cal…
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Hi,
I am interested in deconvolution of PBMC and Whole blood samples using BayesPrism.
I have the data with two different levels of annotation (8 cell types and 32 cell subtypes).
However, I go…