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**Quick, short summary:**
When using Coda 2 plugin, opening projects in Coda automatically opens Codekit 2.x unless I have Codekit 3 open prior to opening project in Coda. This can cause logistical…
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中文描述:
能量区存在以下卡牌时,支付费用时判断能量是否 **足够支付**:
- *万花色*卡(支付费用时可以替代任何有色费用)
- *混色*卡 (支付两种颜色的其中一种)
- *小剑 三日月* (可以支付自身的白色或者另外一种颜色)
- *美巧* (可以作为替代支付白色)
- *御仙狐*(可以作为【绿2】或【绿3】使用)
费用需求 可能有:
- *双色*(可以用x颜色或者x颜…
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**Quick, short summary:**
Using build folders can eliminate the need to store processed (transpiled and possibly minified) files in 'min' folders with '-min' predicates. When using build folders thou…
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**Quick, short summary:**
I no longer seem to get the stdout message with exit code(0) that I used to get. I ran a hook to bundle modules using browserify, and I got the following:
`The Hook "Hook #…
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Compass: Compiled successfully, but with warnings:
DEPRECATION WARNING on line 87 of /Applications/CodeKit.app/Contents/Resources/engines/compass/compass-core/stylesheets/compass/css3/_deprecated-sup…
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**Quick, short summary:**
Currently I'm using TS as my ES6 transpiler/bundler and since the .js files aren't "processed" to another file, but imported, when saving a JS file it is not ran through es…
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**Quick, short summary:**
I have yet to figure out what causes it, but with the latest build I have had 2 or 3 times different files switch from 'Process it' to "Ignore It" randomly. When they switch…
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**Quick, short summary:**
I am trying to use ES6 decorators with _transform-decorators-legacy_ and _transform-decorators_ but CK3 does not seem to be picking them up. I installed them in my project d…
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**Quick, short summary:**
I want to process a file last in my build process, so I thought I could specify processing that file and put 'everything else' before it. Instead of processing that file las…
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**Quick, short summary:**
When attempting to add a folder to CodeKit3 as a framework, an error dialog appears which states:
> ### Cannot Add "framework" as a Framework
>
> This folder is part of t…
j5bot updated
8 years ago