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Scaling should be done along the smaller axis, resulting in a cropped instead of distorted image.
talos updated
8 years ago
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High level:
- [x] original images should be stored, but never served directly
- [x] all images served over the web should go through a dynamic resize pipeline and cached, allowing us to save a lot of …
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I'm trying to get something very basic running:
``` haxe
public static function main() {
var container = new TcpContainer(2000);
var response: OutgoingResponse = 'it works';
container.run({
…
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Currently, the client is going to use a pluggable architecture that allows integration from third party APIs like so:
```
transloadit
.use(dropbox)
.use(googleDrive)
```
There are two major use …
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```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…
-
By setting the preview area to 300px by 300px, the image is converted into that size, and then in my case converted to base64 and uploaded.
By setting the preview area to that value, the image size c…
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The breadcrumb takes half the screen and there is no room for the 5 buttons.
All action buttons should be behind 3 dots and we should only keep the info button.
@jancborchardt
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```
The latest Chromium builds can run WebGL without the --no-sandbox option. But
the game fails in
this configuration, possibly because WebGL is a strict OpenGL ES
implementation, and we're passin…