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While diagnosing http://thread.gmane.org/gmane.comp.python.fipy/2469 and issue #312, I found that Gmsh I/O doesn't work very well for 3D meshes and apparently isn't tested.
- ~~At least [https://raw.g…
guyer updated
9 years ago
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Interactive render does not update some objects which have the same material.
test - http://youtu.be/r5mfnhw0HTY
file - https://dl.dropboxusercontent.com/u/26887202/blender/temp_prman_2.blend
mifth updated
9 years ago
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All the lights in Three.js are from a single point (apart from directional and ambient). What is really lacking is light from a straight line (or curved, if possible), like neon light. Food for though…
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Is it possible that the MCAD libraries implementations are outdated?
I'm using linux, and cloned MCAD libreries under ~/.local/share/OpenSCAD/MCAD from https://github.com/SolidCode/MCAD
The code giv…
epoxi updated
9 years ago
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Currently, loading of 3d textures onto the GPU for images with a relatively high resolution can be quite an expensive operation, which in some instances can cause MRView to hang for a bit.
I was wond…
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Loading http://www.thingiverse.com/thing:300499 V3-Favid-Second-Degrtee-Hand.scad compiles, but gives an error exporting the STL
It exports fine in version 2014.03 but not in the new version 2014.06…
laird updated
9 years ago
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Hemisphere lights model indirect, ambient, diffuse light.
However, the `THREE.HemisphereLight` has a specular component, too. This looks nice, but it is not correct. There should not be a specular co…
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Module cache size: 0 modules
Compiling design (CSG Tree generation)...
Rendering Polygon Mesh using CGAL...
CGAL Cache hit: group(){multmatrix([[1,0,0,0],[0,1,0,0], (4981536 bytes)
PolySets in cache: …
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2014.03, and I suspect snapshots too - still looking.
I added import()s which caused this error.
Still checking the quality of the STLs and will try to get to a minimal example.
```
Compiling design …