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When playing in VR on the Oculus Rift S the movement inputs do not function. I can only move left or right. Forward, backwards, and turning do not work. It also seems that the VR menus do not function…
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将来のため。`images/headsets-original` に保存する。
また、Bilinear でリサンプリングされてぼんやりした画像が多いので、Lanczos 3 分離不可アルゴリズムに変更し、よりシャープな画像への差し替えも行う。
進捗は以下。
- [x] Vive Focus 3
- [x] HTC Vive Pro 2
- [x] Pico Neo 3
- [x…
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**Summary**
The trigger on the left hand seems to be unused. I'd like to be able to move the world with it.
**Platform** (Vive, Rift, Windows MR, GearVR): Vive
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Currently the overlay only activates when you enter the rift dimension area, but it should also hide upon leaving or check every so often after time to see if you are in the area still otherwise the o…
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Currently, Collapsing Voidwalkers and Vacillating Voidwalkers do much more damage after being empowered by the rifts. The damage, however, doesn't show up in the combat log.
http://imgur.com/X7tBBcZ&o…
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Roleplay news has no icon, and so looks odd on the left-menu. If no icon can be found, possibly we could re-use the regional news icon.
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The item kept falling when I dragged it near to the rift. It happened every time no matter the rift was chained or not and bothered me a lot during the void permeation.
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It would be nice if device plugins could tell if a client is connected so that they don't block the device unnecessarily. See https://github.com/OSVR/OSVR-Oculus-Rift/issues/7 for a potential use case…
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In old dim doors there was sword. It OPENS rifts, which player can enter. Why sword now teleport users instantly?(
Why not to make good old variant?
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So I get it working with backend server.
Can someone confirm that this component does not work with firefox desktop and firefox reality?
On the Oculus Quest it works with the standardbrowser but not…