I'm opening a suggestion on perhaps how we could do shader preprocessors since manage large chunk of shaders in three.js becomes difficult
Basically it would be some kind of simple macro/template sty…
@jeromeetienne has posted a [gist](https://gist.github.com/jeromeetienne/6257420) with an interesting proposal. In it, he proposes a new pattern for coding shaders. I have provided some three.js-speci…