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Can anyone else duplicate this crash? On this one position , my fork which was not current-dev Stockfish was crashing. So I pulled the current source and was able to duplicate the crash with current…
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I've spent last day trying to figure out how to programmatically check game outcome, i.e. draw / white wins / black wins / unknown for a specific position. Is there a simple way to do so?
I have t…
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make profile-build ARCH=x86-64-modern -j2
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Step 3/4. Building optimized executable ...
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`g++ -o stockfish benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o material.o misc.o movegen.o…
ghost updated
6 years ago
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Hi,
I compile Lc0 daily with your latest code on my Raspberry Pi and never had a problem until today.
I pulled your lastest code and ran my normal compile, output is as follows:
Thanks,
Alan…
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Hi, people.
Have you ever thought about adapting this project into a chess engine? Would it be too much difficult to make the changes needed? I'd love to collaborate in such idea.
By the way, I …
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这里有128 bits bitboard的C++版本实现,可供参考:
https://github.com/nqviet/ChineseChessEngine
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When i run : react-native link react-native-google-signin
it say's
```
Scanning folders for symlinks in D:\OneDrive\Documenten\BIT\bitboard-mobile\node_modules (15ms)
rnpm-install info Linking r…
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This code obviously does not update the `occupied` bitboard (to move the king(s) which may be captured):
```
template
PieceType min_attacker(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard…
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I think there are 2 cases here (my current understanding of the phenomenon) :
- when the player has some pieces (> 2) in hand, it's better to test drop first because attack toward the king has good …
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Either I am doing it wrong or bitboard is missing this. If I want to quit via CTRL+C, it is just ignored. I have to close the terminal every time to quit.