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Whenever I use the path_finder function, moku takes a lot of time to process, causing the game to hiccup. If possible, expect you to find a solution. Thank you.
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You may want to talk to Defold engine folks about this as it is somewhat serious if that is the case. People who use GA extension need to be able to get proper Defold crash reports generated.
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Left work with the computer running two Defold Engine instances and one instance of a running game and came back to this the morning after (~16 hours after)
Build time2019-05-17T14:30:43.0038…
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### Expected behaviour
The game should have launched.
### Actual behaviour
An error message appeared related to Java. I didn't have the time to note the exact message since it closed when I click…
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I tried setting sprite trimming to "4 vertices" in a single frame of an animation in an atlas in Interrogation. The game now crashes when that particular collection is loaded (through a dynamically lo…
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### Expected behaviour
Pretting Build button to build the game.
### Actual behaviour
Getting this error when trying to build.
java.util.concurrent.ExecutionException: java.lang.NoClassDefFou…
Qwarr updated
5 years ago
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### Expected behaviour
Build project
### Actual behaviour
Stops with error:
java.util.concurrent.ExecutionException: java.lang.OutOfMemoryError: Java heap space
java.lang.OutOfMemoryError: Jav…
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### Expected behaviour
create Linker Game sample project
Project > Sign iOS app... > Fill out all information > Sign > sign successfully.
### Actual behaviour
create Linker Game sample proje…
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It's been hard to pinpoint the root cause, as it's been inconsistent, but at present I've been able to get it crash after doing the following:
* While following the War Battles Tutorial in the "Oth…
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F/defold (58511618): FATAL:ENGINE: Unable to load project file: 'http://null:49888/build/game.projectc'
### Expected behaviour
Application works, game starts loading
### Actual behaviour
Appl…