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Godot GDExtensions should follow a naming convention ideally that depends on the configuration.
For GDExtension example [from the GDExtension tutorial](https://docs.godotengine.org/en/stable/tutorial…
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### Origins of the Feature
Well, most Game Engines or Frameworks have some basic Physics implementation, like collision detection, rigid bodies, gravity and some of those sorts. And I think adding …
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The goal here is to create a novel that follows a party of D&D characters. The characters, objects, and settings are generated based on character and item creation in D&D. Events in the story will com…
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Running "flutter run" on linux can fail because of permissions to "/usr/local". It is surprising that it would make this complaint. The issue was previously reported and closed but not fixed. I'm …
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As the complexity of Dominion has grown, the weight of the more complex mechanics and underlying design assumptions of the VDom engine have been stretched to their limits. This has made it hard to imp…
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