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1. Put some radioactive artifacts into workshop stash
2. Use workshop
3. Wait a minute or two
Expected: nothing changed
Actual: I'm glowing
Workaround: don't put radioactive artifacts into the …
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I have played the Second Impact survival test for a while. I built two ships, and warped through several systems.
This is going to be a combined post, so I don’t spam the Github with almost all the s…
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I made a class `AvatarInventory` which extends from `InventoryGridStacked`
Works all fine and good until I try to add/remove items in the inspector. It seems the Editor UI for that doesn't take into …
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Hi
There seems to be some UI challanges with the Crafting Stations has containers. When the containers shows, dragging items from inventory to the storage seems to show fields dublicated !
Like the …
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The presence of a title screen is a basic element expected of most games.
Developing a title screen with functional UI is important to complete before we get too deep into the rest of the project, a…
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This is using the UI.
A bot collected loads, and died, leaving a big pile of loot.
I tried to pick it up with the UI.
It looks like 6 items were picked up.
I got several "you can't pick that up" m…
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### Expected Behavior
The new crafting blocks(cartography table, grindstone etc) can be put down and used; crossbows can be drawn and used
### Actual Behavior
Crossbows revert to undrawn state …
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Main menu screen is the cover of a book with 'A Brewer's Tale' at the top, and menu buttons below.
(Possibly some artwork surrounding in handwritten notes, things like 'Alchemy notes' etc.)
When S…
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**Report by Bla:**
> area ban command would be nice
**Position:**
```
{
z = -29696.609375,
x = -28212.056640625,
y = 8.5
}
```
**Meta:**
```
{
fields = {
cart_pos = "(-28222,-36,-29696)",
…
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### Issue from the [Dagster Slack](https://join.slack.com/t/dagster/shared_invite/enQtNjEyNjkzNTA2OTkzLTI0MzdlNjU0ODVhZjQyOTMyMGM1ZDUwZDQ1YjJmYjI3YzExZGViMDI1ZDlkNTY5OThmYWVlOWM1MWVjN2I3NjU)
This iss…