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### What happened + What you expected to happen
Training TD3/DDPG doesn't seem to respect the action bounds, specifically the lower action bound. Specifically, it seems like the action outputs are …
vymao updated
1 month ago
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# Suggestion
## 🔍 Search Terms
registerPaint, CSS paint API, types
## ✅ Viability Checklist
My suggestion meets these guidelines:
* [x] This wouldn't be a breaking change in e…
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### 🚀 The feature, motivation and pitch
Speculative decoding has demonstrated significant potential in efficiently generating proposals and utilizing idle computing power to expedite the auto-regress…
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Hi, I am trying to the the function `get_surface_sliding() ` in `utils.marching_cubes` to extract mesh for my own project. However, I always get a voxel-like mesh no matter how i adjust the resolution…
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Hi team
Firstly, thanks for a good service. We are using cloudinary gem at Envato and it has been smooth.
When I look into the source code of this gem, I find that there was a strong Rails integrati…
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Hi! First, thanks for the awesome plugin, it's certainly what I was looking for.
I have a question: is the entry point `pages/index.mdx` or does it allow regular `pages/index.tsx`?
Right now I hav…
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**Is your feature request related to a problem? Please describe.**
During the debugging process, where the debugger halts execution for exceptions that are already expected and handled within the app…
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This mod makes the transition between dimensions very smooth and adds a lot to the atmosphere of the game. I've seen many builds showing non-euclidean geometry, however, they need to use the nether as…
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A lot of the Searchworks application could be spruced up with some non-invasive css transitions. One of the more jarring effects is the loading of thumbnails. The grey placeholder is simply magically …
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I just tried to setup my first non-Google-device, but ran into trouble.
HTC Wildfire (aka "Buzz"), was already running CM 9.1 (Android 4.0.4). So I booted into recovery, wiped everything twice, re-fl…