-
In the definition of this methods:
"collideHandler"
"collideSpriteVsSprite"
"collideSpriteVsGroup"
"collideGroupVsSelf"
"collideGroupVsGroup"
"separate"
last required parameter foll…
-
```
distanceToPointer: function (displayObject, pointer) {
...
this._dx = displayObject.worldX - pointer.x;
this._dy = displayObject.worldY - pointer.y;
...
},
```
.worldX …
-
sprite.body.centerX
sprite.body.centerY
instead of writing:
sprite.body.x + sprite.body.halfWidth
sprite.body.y + sprite.body.halfHeight