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Well, I am actually developping a game with Phaser.js framework. Due to optimisation issues, I decided to use Arcade instead of P2 physics. However, in P2 I used collision groups, which are not availa…
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https://hacks.mozilla.org/2016/06/webfont-preloading-for-html5-games/
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Hi, I created a practice game based on the Phaser tutorial. After I upgraded to the newest Phaser release (Apr 29), I started getting this error when I press keyboard keys in the game:
`Error in even…
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Hey there,
In PixiJS we have a resolution argument in its constructor so we can handle several assets size see the [Resolution and Retina! part](http://www.goodboydigital.com/pixi-js-v2-fastest-2d-we…
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#### Expected Behavior (or desired behavior if a feature request)
Create a new Asset Maintenance from Left Navbar > Asset Maintenances > Create New button
Trying to add maintenance from asset pa…
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I want this open as a proper issue here, so we can discuss it properly, without it being attached to a commit note.
Here is the discussion so far between @fmflame and @namark:
https://github.com/pho…
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- A simple game
- Use Playcanvas, ThreeJS or Unity
- VR?
- Offline capable
- Mobile friendly
- Push notifications for either
- Turn based
- Collecting resources
- World events
Make it Mozilla -…
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Game Dev Day is a hack day for people to have fun making games and virtual reality experiences in web technologies.
#### What is a hack day?
A hack day is an event where people come together to colla…
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I'm trying to setup a karma/ jasmine ttd into my project and get the above subject error
the following is my package.json
```
....
"devDependencies": {
"babelify": "^6.1.3",
"browser-sync"…
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Even if you set pageAlignHorizontally/pageAlignVertically inside the very first function of the first state (boot state, init function) there is always an ugly visible jump of the game going from left…