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In #454 we refactored the build to escape the wrath of `++` and sbt-doge. Now the entire build stays within the task graph, even for cross-builds. This new build is significantly easier to reason abou…
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WASD currently moves you in the direction of the playspace, not the avatar.
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Happy New Year.
I sent you an email, but i did not get any response yet.
I would like to be able to work with you add the 3dRudder compatibility in your nice projet.
(i can send you a 3dRudder…
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Hi. I thought I'd try to get this building on AppVeyor, but I'm missing the dependencies not already covered by NuGet.
As far as I can tell, there are four things I have to fetch:
* E:\Playspace…
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With no rotation on the playspace left/right rotate left/right were reversed. Rotating the playspace 180 degrees (before hitting play) fixed that problem, but the forward/backwards movement was then r…
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Hi!
I'd like to deactivate the function that the headset automatically teleports to the floor if i lean over a ledge. I'm trying for so long now but I don't get where my mistake is. I think in a pr…
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I have the simple following example:
```javascript
gulp.task('compile-src', function() {
var tsResult = tsProject.src()
.pipe(sourcemaps.init())
.pipe(tsProject());
…
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> **NOTE:** Any issue that does not follow the below template will be immediately closed and not re-opened until the template structure is adhered to.
### Precheck
* Don't see this anywhere
…
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### Environment
* GitHub
* f46a07aa6455d4c0c59349f346b50aaad2cc55d4
* 5.5.1f1
* Oculus
* Oculus Utilities
### Steps to reproduce
Have a smallish 2x2 playspace
Start any of the examp…
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VAY VR popped into Slack General to enquire about integrating their locomotion system into VRTK, which brought up an interesting point.
Alongside controller, boundary, etc. The SDK system should pr…