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A-Frame 0.8.0 brings in some upstream fixes to THREE.GLTFLoader that are technically correct, but potentially inconsistent with existing scenes and examples. Pre-0.8.0, `gltf-model` assumed all textur…
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Hi,
I tried the latest 1.2.9 WebLAF snapshot in my [OS](http://BotCompany.de), and it is almost working! [Looks really good too.](http://ai1.space/1004590/raw/1101338)
Problem 1: UI feels notice…
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Hello,
hhen using the Substance L&F, there is an error when using the JTable.
From a very large number of cells, the following stack trace is output.
The error only occurs with the use of Substance.…
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I get the mentioned error when I use the EXRLoader to load the following file:
[glazed_patio.exr.zip](https://github.com/mrdoob/three.js/files/2010050/glazed_patio.exr.zip)
There are two parts o…
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![qq 20180429173751](https://user-images.githubusercontent.com/35858134/39405227-2dd99716-4bd4-11e8-9818-e41241b8b2fc.png)
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The same texture that feeds metallicRoughness can also feed ambientOcclusion; let's bake it all into the same texture (This is what Substance Painter already does, I believe.)
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### Version of Substance
7.1.01
### Version of Java
9.0.4
### Version of OS
Windows 10
### The issue you're experiencing (expected vs actual, screenshot, stack trace etc)
Hi, I've b…
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Hi,
i have an issue with a gltf i am creating for on facebook.
I created my gltf files out of substance painter. After placing the glb file on facebook there is no hdr on a pc or mac but on mobile…
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because there must be
`Popen([bpy.context.user_preferences.addons[__package__].preferences.option_sp_exe])`
instead of
https://github.com/Digiography/blender_addon_pipeline/blob/fab4abc5076fa4376bc…
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As my replacement project for all Kerbin-Side statics I want a to use Substance Painter for texturing and I want more maps (glossiness and emissive at the same time) supported.
I need to change th…