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It would be way better to first choose type of units that you want in garrison and then recruit them other than single clicking on every type of unit. It's sometimes annoying that you can't recruit ga…
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### My setup:
- Latest arma 3 game/server version
- Dedicated server (setup using TADST)
- Client running on the same pc as the server
- Antistasi (LordGolias edit, master branch) running on Altis…
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### My setup:
- Latest arma 3 game/server version
- Dedicated server (setup using TADST)
- Client running on the same pc as the server
- Antistasi (LordGolias edit, master branch) running on Altis…
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@Warhammer47 and @SomethingSimpl, the last set of 20 or so commits dramatically changes the saved system by unifying the different bits and pieces of saving a game (incompatible with old saves!, it wi…
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Hi Golias,
Couldnt get the pull requests working (add a pull request) so Iam using this as a way to ask you if its possible/viable to make the mission compatible with VCOM as far as mission related…
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**Arma 3 Version:** `1.70.141764` stable
**CBA Version:** `3.3.1` stable
**ACE3 Version:** `3.9.2` stable
**Mods:**
```
- CBA_A3
- ace
```
**Description:**
- When locked on with the Tit…
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Hi,
I like the version you made, but some things kinda brake on my dedicated server...
- Vehicle recruitment is empty
- Unit recruitment have prices listed as "any$"
- After choosing HQ location…
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An issue someone brought up on Discord; Mortars not correctly buying on Tanoa GREF. I replicated the error on the website version and also on the dev build. No idea what it is as the RPT wasn't partic…
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So I have never experienced these bugs in about 100 hours of playing the original Antistasi Altis. I also checked their forums to see if this has been mentioned. Thus I assume it is a bug in this fork…
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Use iniDBI2 to save more than just persistent data for groups.
Useful stuff for single player sessions: specific ammoboxes for captured weapons, auto transfer, auto equip from ammobox, HQ spawn / s…