-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35
-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35
-
Our graphic assets seem not be designed for retina displays. There are many solutions for this, so my stance is:
- prefer SVG over PNG for icons and drawings
- there are some issue with very old bro…
-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35
-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35
-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35
-
I just push a new branch "waveletsharp"
In wavelet panel, I add in:
- Wavelet settings
1. Unsharp mask ;
1. put 'background' on 'black'
2. put process' on 'below or equal' or 'one level'
3. …
-
In #1319 we worked on wireframes for curricular content. Now it's time to turn them into design comps.
-
Noticed two things today about the logs. Both shows are running tvdb4.
1. Dragon Ball Kai -- I'm missing all episodes 99+, but there seems to be a gap in the missing eps.
2. Hunter X Hunter (2011) -…
-
```
I found that if you change #include to #include then
RecastTimer.cpp will compile on Xbox360.
```
Original issue reported on code.google.com by `armstron...@gmail.com` on 15 Apr 2010 at 1:35