-
### (1) Issue/Bug Description/Video Capture/Screenshots
![Screenshot from 2024-08-02 09-53-12](https://github.com/user-attachments/assets/bb0a36a6-e297-4667-a99a-c306cfdd2bd9)
![Screenshot from 20…
-
**Describe the bug**
10 months ago and since Fedora 32, I started testing one updated x11vnc version from this github project [1], over version 0.9.16 we also added some fixes from master like [2]
…
-
### Description
I have a yml file that uses wrf python and has some frozen versions of cartopy because wrf-python isn't compatible with current gen. Before the latest release these commands use to w…
-
### Version
5.2.2
### Link to Minimal Reproduction
https://www.makeapie.com/editor.html?c=x9V2jMtCnO&v=1
### Steps to Reproduce
https://www.makeapie.com/editor.html?c=x9V2jMtCnO&v=1
### Current …
sz-p updated
6 months ago
-
Not sure if we actually want to do this, but someone on HN proposed it and it might not be that rough after I gave it some thought.
shader my-shader load path/to/vertex.glsl path/to/fragment.gl…
-
Consider the example of choosing a WebGL backbuffer size based on the CSS pixel size of the canvas `window.devicePixelRatio` to match 1:1 with high DPI/physical screen pixels at
https://www.khronos…
-
### Important Information
Provide following Information:
- [mpv-x86_64-v3-20240328-git-f4a7931.7z ](https://github.com/shinchiro/mpv-winbuild-cmake/releases/download/20240328/mpv-x86_64-v3-2024032…
-
- On Windows:
- Abandon OpenGL, implement canvas backend on D3D (see #6 for the many reasons using OpenGL for the canvas backend was a "mistake").
- This will also fix the transparent "c…
-
It's very random when it will happen, but here is my log. Using the latest code
![2024-03-07_21 12 42](https://github.com/X0nk/Bliss-Shader/assets/9004509/599668e2-fcb1-4ae3-b966-25346f204daa)
…
-
**Describe the bug**
On my M1 Mac, gl_draw sometimes crashes.
After my HACK to avoid this crash, it fails to display red text or displays it with very low alpha (nearly invisible).
**To Reproduce…
ptepa updated
6 months ago